Monday Feb 2nd 2009

We had a lovely breakfast at the hotel then met Daniel and Olaf, the client, at the site. Chatted about the project and then went tot he planning department to get some drawings.  we then went to clarion hotel sign to see what that hotel was like. olaf said its the biggest hotel in stockholm and he wanted a similar program for this tower project. we then went back to get ready to go to the airport. once we got there, our flight was canceled because of the snow shenanigans in london! we stayed at the connect hotel for a night and managed to get onto the afternoon flight the next day!

p1010734

p1010736

Monday Jan 26th 2009

We were greeted with a lovely breakfast and went to the conference room that we were going to be using for the rest of the week.  Dave, Eva, Tom, Becky, Steve and I presented our work to the owner of the hotel and the owner’s husband.  They quite liked my idea of the top center, a cafe/lounge area at the top of the mountain.

After that we did 6 hours of grass hopper which is a rhino plug in to do parametric design.  It was quite tricky to get my head around it but was much easier and more visual than GC.

img_0416

img_0419

We then had a lovely veal steak for dinner, rented some skis, and did some practice runs on the small slope in front of our chalets!

Vray Rhino WOrkshop

November 24, 2008

Today we worked with rhino and vray for rendering which was definitely very helpful.  I am quite confident with modelling but not rendering so all hte work that goes into the modelling doesnt show when I render which is quite frustrating.

We worked on lighting, saving renders, and rendering using a pre-made 3d model of a house and things.

Here are the notes I managed to take while doing the workshop, they are a bit scattered but was a helpwork workshop.

VRAY FOR RHINO RENDERING-

untitled-1

infinite planE

untitled-2

vray options,

set it to default first

untitled-3

then render

looks bad

so settings

file load settings

GMC takes longer to render but is much better

but for now use this one

untitled-4

override output

untitled-5

check override, and chose a size. we will use 640×480

now camera

use these settings

untitled-6

now render

untitled-7

now light on right

rectanglular light

untitled-8

now rectangle light and can rotate and move etc

untitled-9

object properties while selected

click tab that says light

untitled-10

now do these settings invisible and double sided

untitled-10now too bright

untitled-12

change the global illumination

untitled-13

still toobright

untitled-14

materialiality

untitled-15

make it white for simple white

untitled-16

add material right click on scene materials

untitled-17

make red

untitled-18

now assigning to objects. all materials need to be in the same layer. SAME MATERIAL SAME LAYER

untitled-19

objects with the same material need to be in the same layer.

so in this case, all the red is in the ‘wood’ layer. so y ou right click and properties. then select material then red.

now wood to the red material

click red then clikc the M next to red

untitled-20untitled-21

then m next to clear

to browse

then select wood

untitled-22

now apply and render

untitled-23

now select object properties, then texture mapping

untitled-24

can change different aspects here and can view in veiwport if you select rendered view

untitled-25

END OF RENDERING VRAY WORKSHOP TUTORIAL.

gianni_photo1

gianni botsford came in last night for a lecture.

i really enjoyed this presentation. mostly because he got to the point of his projects and was able to talk about a range of projects even from his diploma project at the aa.

i also admired his fascination with light and lighting and was also a bit envious that he had a very strong starting point for each project.  the idea of having a admiration for one aspect i think would be a helpful tool in designing. as when i am designing i always have a had time starting with an overload of information.

i was mostly interested in two of his projects. the light house and the casa kike. the light house was incredibly interesting as they mapped out the light using the computer to calculate where the sunlight would be the strongest to the lightest and used this to help start the organisation of the house.

gianni-joined

the casa kike house made in cuba is a great project especially for the budget of 55,000. was build for his father and what i found most interesting is that they had to build each junction of timber in a model to show the detail to the builders. the drawings were not enough. and i bet working with these models made them alter the design as well. as looking at a prototype at 1:1 scale makes a huge difference especially when working with a computer or a computer model.

gianni-joints-joined

gianni-casa-kike

Light house Images sourced from giannibotsford.com

lecture at london met on oct 16th 2008

all images sourced from giannibotsford.com

Follow

Get every new post delivered to your Inbox.

Join 41 other followers